"James, you have crafted a piece and rendered the movement in a way that tells a clear and concise story in 47 seconds. Fantastic."
-Adam Shalleck, Shalleck Collaborative, Inc.
Contact Adam Shalleck at The Shalleck Collaborative, Inc.
"James produced photo-realistic renderings of several items. With James’ expertise, we were able to cut our leadtime from concept to market test by months and to incorporate feedback from consumers and subcontract manufacturers into the final design.
We have used 3D artists before, with mixed results. What really places James Ryan above others is his
ability to combine his expert 3D modeling capability with excellent client facing skills. He takes and interprets briefs extremely well and delivers results that meet and exceed expectations."
-Philip Kenny, Designer, PhilipKenny Studio
Contact Philip Kenny at MediaLab
"James was very driven to learn as much as he could during each step of his training. With little training in our processes he was very active in creating us models during some time sensitive projects as well as jumping in to help out on other projects when necessary. James was great at taking the training we gave him and independently replicating it on his own, it was a huge help to have such an asset present at our company.
-Ryan Morency, Lead 3D Artist, MediaLab 3D Studio
Contact Ryan Morency at MediaLab
Who am I?
- An enthusiastic, motivated and experienced 3D modeler and animator, with knowledge of traditional animation and digital compositing
- Freelance modeler both locally and internationally
- In-field experience producing high quality 3D models and materials for use in high-res sets
- Open to new ideas, suggestions and critiques, while maintaining a strong sense of design principles
Industry Experience
Freelancer - Ongoing
I've performed freelance modeling & rendering work for numerous companies, groups and individuals within the US and abroad since 2011
MediaLab 3D Studio - March 2011 - June 2011
Internship position as 3D artist on the consumer products team, work tasks consisted of modeling and rendering high detail, photorealistic models, file conversion and setup for in-house use, as well as unwrapping and texturing models for production quality sets. Also gained experience in working with linear workflow among members of the MediaLab team.
Production Skills
- Ability to accurately and efficiently model objects and spaces from concept imagery and / or reference photographs
- Understanding and practice in the use of Subdivision Surfacing, NURMS and layer maps
- Ability to ensure maximum level of detail while maintaining efficient use of poly-counts and edge looping
- Excellent eye for detail while still being able produce appealing, well balanced models
- Strong understanding of linear workflow and modeling with intent on post-production
- Easily able to jump into new projects or provide assistance on ongoing workloads
- Able to quickly learn and utilize new software within the workflow
- Well organized, time-conscious workflow and easily able to work as part of a team
Software Experience
| Autodesk 3DS Max |
Adobe Photoshop |
| Headus UVLayout |
Adobe After Effects |
| Chaos Group Vray |
ProEngineer |
Education
September 2011 - Bachelor of Fine Arts - Media Arts and Animation
The Art Institute of Tampa, Tampa FL